FrechDachs Map 4fach v1.3.0.1

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FrechDachs Map 4fach v1.3.0.1

FrechDachs Map 4fach v1.3.0.1

Fictional 4-fold with 200 fields and enough forests for every budding forester.

Changelog 1.3.0.1
– Rapeseed fields FPS drops fixed
– Special sign [F key to change label]
– Field 18/53/54/78/82/87/174/175 “shrub” fixed
– AI traffic adjusted [traffic density doubled]
– No new savegame required [from version 1.3.0.0]

Please use Discord for comments on errors and not the comments. Here I am making my fictional 4-fold map available for you to play with. I started creating this in 22. Before I had even finished, LS25 came along and I immediately got to work incorporating the new features into my map.

This resulted in an almost complete rebuild of the map. This means that the map is completely up to LS25 standard. It has everything that a farmer and the foresters among you need.

Key data:
– 200 fields, 18 of which are meadows
– 27 forest areas with around 38,424 trees
– 5 open spaces for building
– 18 sales points
– 7 purchase points
– Free water at Raiffeisen, Landhandel and at the animal trade
– 22x paintable ground texture added

Info:
Currently all open spaces including the starting farm are empty areas. You can build on these yourself.

On the map you can not only see the standard fruits, but also MEADOW (decorative grass), which is active by default.

A starting farm may still be created. However, since most players build their own farm, it is not available for the time being.

In later updates, we plan to refine the decorations and fix any errors that may be found.


Author: FrechDachs93
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3 Responses

  1. Hatesu says:

    Can’t buy manure. Rubbish.

  2. ChrisH says:

    Can it be crossplay?

  3. Hatesu says:

    Can’t remember the version I have now since there are so many versions of this map under different uploaders. I will say that the no manure buying has been fixed. Now that I have well over a thousand hours on this map I can leave a real review. Despite being a large and fun map, this map suffers from some pretty glaring problems. The biggest problem, and yet biggest boon, is the absurd amount of trees present. While the forestry areas are pretty good, the fields are completely surrounded tightly by packed trees that are far too close to the fields. Trees even overlap in some places and, in some fields, the trees actually touch the field which skews the GPS and makes the AI go around it missing that edge of the field. This is assuming the AI doesn’t get stuck on the trees in the first place. Even with Courseplay and forcing the AI to stay in the field, they tend to drop the implements outside of the field and get stuck. Trees should be no closer than 30m next to a field or it prevents reliably turning around in a lot of vehicles and causes problems with the AI. Doesn’t matter if you use the GIANTS GPS or Courseplay. Secondly, while you can buy most things from the sales points across the map, the prices are excessively inflated. So much so, you can purchase solid fertilizer from the store and resell it to a sales point for nearly double what you paid originally. Prices in the menu are per 1000L typically and much higher than what you pay if you go through the vehicle shop. The prices also tend to fluctuate if I remember correctly. As an example, Solid fertilizer is $ 1,920 for 1000 L in the vehicle shop but will set you back $ 2,880 per 1000L. You can SELL it to the sales point for $ 2,347 during the peak of the year. It’s like this with everything. 200k L of Mineral feed set me back about $ 400,000.00. I’m not sure what the author was trying to achieve by doing this. Sure maybe it should be more expensive for the convenience but, it’s a bit much in my opinion. At this point in my game, I own half the map and removed every single tree from every single field I own. While I made $ 60 million in the first year doing this, it might discourage some players. Lastly, the fields are pretty sloppy. This is probably minor for most people but the fields vary in shape and don’t follow the typical 0, 90, 180 whatever degrees that most fields follow. Even when it does, the sides of the field aren’t perfectly straight. This drives me nuts and causes missed spots on the fields frequently when working with AI. The AI will not work any corner featuring an angle that is less than 90 degrees generally. This results in a triangle shaped missed spot every time you do something with AI. Since the field edges aren’t straight, it also causes small missed spots along the edge of the field. My advice to the author, and they probably won’t like it, is scrap the current field layout and design and start over. Space your trees further from fields and, if you want to have a lot of trees just cluster them in forest areas or run them along edges of the field where AI are guaranteed to not need to turn around. Sure, you can change the work direction but, if the fields is 100% surrounded by trees this is not an option. Fields need to be open, accessible, and have room for large equipment to enter the field. I also think the sales points could be easier to access. With all the fencing and trees it’s difficult to find an entrance.

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