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Lindlar 4x v5.0
Map with Terrain from the Lindlar Region.
Version 5.0.0.0
– A larger update that does not need to be used, but those who want to can use it.
– NO SAVEGAME TRANSFER POSSIBLE!
– Many farmlands redrawn/corrected
– Additional pedestrians added
– New dependency from the ModHub
– 14 locations for farms, ranging from large to small
– Tons of decorations added
– More houses added
– Villages further embellished
– Grass removed from sidewalks was found
– Small surprises in road traffic
– Do not use the Steyr and slurry tank (they are decorations)
Have fun, everyone, and a big thank you from me for the many downloads. I hope you enjoy the map as much as I do!
After much back and forth, here’s the final version:
“The map has no friends.” That’s how you could describe the map. In my opinion, it’s not something for a quick play through.
You’ll need a few mods:
3 that you install manually, and the rest will be downloaded by the map from the ModHub.
Technically, the map is error-free. Visually, there are some flaws, but I personally find them acceptable. At the machinery dealership, there is no spawn point for unconfiguring and repairing vehicles, as 90% of users build their workshop on their farm anyway. Similarly, there are no pre-built farmyards.
The cost of farmland is structured as follows:
– Simple meadow/pasture: €40,000 per hectare
– Arable land: €160,000 per hectare
– Forest areas: €400,000 per hectare
– Quarry farmland (ID 201) costs around €1.2 million for 2.11 hectares
– Biogas plant farmland (ID 203) costs around €1.8 million for 1.53 hectares
There are 8 hotspots on the map where the original farms are located. So, everything is quite expensive, which increases the economic appeal, especially on “Hard” difficulty.
As always, constructive feedback on technical issues is welcome. I wish those who play it much success and all the best with LS25!