








Feliz Map v1.1
Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map.
Changelog 1.1.0.0
A NEW SAVE IS URGENTLY NEEDED!!!
– all doors of the small farm productions opened
– new textures on all fields
– ground smoothing carried out
– floating trees lowered
– signposts put up
– some improvements to the farm buildings
– fence put around the olive vines
– orange plantation installed
– compost can be spread on fields
Here comes the Feliz for the LS25. It has been completely turned upside down and in addition to an elevation model, which is quite something, it offers all the Giants standards.
– 54 fields
– numerous areas for building or grazing
There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work. The middle farm, on the other hand, cannot be expanded. Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start. There is also a Winnie the Pooh farm and a small allotment garden. I would do without large machines because in some places on the map, the long and large machines in particular have difficulty getting around. I will not change anything just because one or two people think that monster machines should be used for a map. It is designed for small to medium machines and it will stay that way.
There are three additional fruits on the map:
I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions. 50 collectibles have been hidden, but I don’t know where myself, I have to look too.
Merging fields will not work on the map, all farmlands are such that they affect the fields or where I think you can build. Questions about whether I will expand the farmlands: NO. Some buildings and fences cannot be torn down and will remain that way.
So now to the Autodrive players:
AD courses are built into the map. Follow the instructions below otherwise the courses will be gone when you start a new game – regardless of the difficulty and whether you have AD in the mod folder. When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO! If you press yes, my courses will be gone and you will have to start a new save game or create some yourself. If you now say why not the AD courses individually – a clear NO because the map has some.
Post in the FELIZ QUESTIONS & REPORTS area – you will get help there. Reports via PM will be ignored, there are enough moderators in the DC who can help, as well as me, but only in that area. I will NOT make any changes just because someone doesn’t like a stone or stick. It is my map that I would like to share with you, but I will not change it because someone doesn’t like it.