MaizePlus and MaizePlus CCM: Transform Your Farming in FS25
For players looking to enhance the realism of their Farming Simulator 25 experience, the MaizePlus and MaizePlus CCM mods are a fantastic choice. Developed by The-Alien-Paul and Modelleicher, these mods bring more complexity to the silage process, moving beyond the simplified system of the base game. Let’s dive into what these mods offer.
In the base game, anything placed in a bunker silo automatically turns into chaff, which then ferments into silage. With MaizePlus and MaizePlus CCM, the process mirrors real-life farming practices by introducing multiple types of silage. This adds a layer of variety and realism, as each type of silage has unique properties. Even better, new silage types provide alternative feed options, particularly for pigs, giving you more flexibility in how you manage your livestock.
New Silage Types Introduced
In Farming Simulator 25, chaff is a catch-all term for any material that can be converted into silage. While this works for simplicity, real-life farming is much more nuanced and MaizePlus reflects that without overcomplicating gameplay.
With these mods, there’s greater diversity in what goes into and comes out of the bunker silos. For example, anything other than corn and grass that you place in a bunker will ferment into WCS—short for “Whole Crop Silage.” This replicates real-world farming while maintaining the game’s accessibility.
These mods bring depth and authenticity to silage production, making them a must-have for players aiming for a more immersive farming experience.
Grass and corn, however, offer even more possibilities.
Take corn, for example, it can be used to produce fermented maize. After harvesting, the outcome is different from the standard maize you’re used to. Instead of raw maize, you’ll get fresh chopped maize, which can then be processed during silage fermentation to create fermented maize.
Grass also offers versatility, once harvested using a forage harvester, it can be fermented into silage.
Both types of silage make great feed options for cows. However, incorporating them into your Total Mixed Ration (TMR) will yield even better results.
Introducing a New Feed Type: CCM (Corn Cob Mix)
The MaizePlus and MaizePlus CCM mods add the ability to produce a brand-new feed type: CCM, or Corn Cob Mix. This highly energy-dense feed, commonly used in real-world farming, is an excellent choice for raising large herds of cattle and pigs. However, in Farming Simulator 25, CCM is specifically designed as feed for pigs.
Here’s a step-by-step guide to creating CCM in FS25:
1. Begin by harvesting your corn using the equipment you’ve bought, leased, or rented.
2. Process the harvested corn into corn flour using the GlobalCompany CCM mill.
3. Next, deposit the processed corn flour into a bunker silo.
4. Once the corn flour is in the bunker silo, handle it just as you would with any other silage. Over time, the corn flour will ferment, enhancing its nutritional value. The resulting CCM will soon be ready to serve as an excellent feed option for your pigs.
Keep in mind, however, that CCM cannot be baled. A baler can be used to turn fresh materials into silage bales, which is a decent alternative, though not as efficient as storing raw materials in a bunker silo.
Automatic Silage Conversion
One standout feature of this mod is its ability to automatically adjust the type of silage in your bunker silo based on what you add to it.
- Currently, the requirement is that the silo bunker must contain 4000 liters or less of material.
- For example, if you have 3000 liters of raw CCM in the silo, you can convert it into grass silage by simply adding grass on top. The CCM will automatically transform into a different type of silage.
Enhanced Textures
To complement the new types of silage and feed introduced by the mod, brand-new textures have been created. These textures not only enhance realism but also improve the visual context for players. The-Alien-Paul has done an excellent job designing unique textures that represent every new addition brought by this mod.
Limitations of the MaizePlus Add-On
While this mod offers incredible features, it does have some limitations due to the game’s mechanics. These are not criticisms of the mod itself but constraints imposed by the base game:
- HeightType Limits: These determine how many different materials can be tipped onto the ground. Corn, for example, is one such material.
- The base game allows for 31 heightType slots, with 23 already filled by standard crops and materials.
- MaizePlus adds 4 new types, and CCM introduces 2 more, bringing the total to 29 slots.
If a map includes a large variety of fruits, it could exceed this limit, making the MaizePlus mod incompatible. Unfortunately, there is no definitive solution for this issue. To work around it, you can:
- Look for maps with higher heightType limits.
- Avoid maps that include numerous fruit types or fruit trees.
Despite these limitations, MaizePlus remains an incredible addition for players seeking a more immersive and realistic farming experience.
Compatibility Issues with Seasons Mods
This issue was more common in earlier versions of Farming Simulator when Seasons were not integrated into the base game, and players relied on mods to introduce seasonal changes. However, if you’re using a Seasons mod in FS25, you may still encounter some challenges.
The primary problem once again relates to the heightTypes limit. The Seasons mod adds 3 additional heightTypes, which, combined with the types introduced by MaizePlus and MaizePlus CCM, can push the game beyond its limit. This may cause compatibility issues on certain maps.
FS25 MaizePlus and MaizePlus CCM – Video Tutorials
To help players understand and utilize these mods, The-Alien-Paul, one of the mod’s creators, has created detailed video tutorials. These videos provide valuable insights into how the mod works and how to make the most of its features. Check out the video below for more information!
Final Thoughts on the MaizePlus Mod
The MaizePlus mod is an outstanding addition to Farming Simulator 25, offering a deeper layer of realism to the game. We are thoroughly impressed with how smoothly it integrates with the base game. While the heightTypes limit may present some challenges, this is a constraint of the game itself, not the mod. We’re confident that with time, the mods developed by The-Alien-Paul and Modelleicher will only become more refined and compatible.