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Mecklenburg Vorpommern v1.0.0.1
The time has come and you can now download the version 1.0.0.0 beta. Beta because there will be little things here and there that we may have overlooked. Please take into account that this map only converted two people into the LS25. On the one hand I (Mario) and on the other hand DTP Thomas. Now you can certainly imagine what that was.
If you find mistakes or have problems with the map, please post this thread “Mecklenburg Western Pomerania bug report” in the following thread ”
Note: The speed camera works in the multiplayer, but the script outputs an error. However, the error does not affect the game!
Here are a few noteworthy information about certain functions on the map.
– At GREISE AG you can start a “test maker” that has no impact on play (only serves to realism)
– On the main courtyard you have to fold down the gallows so that you can fill your field injection (see pictures with the Dammann syringe)
– In all the scuff pits and lagoons, the tarpaulins are visibly with the level
– The speed camera works on the map (be careful, costs money quickly;))
– The bottom angles were increased to 32
– The gates in the main courtyard have received all -round lights that rotate when opening and closing or closing the gates
Overall hectare: 1026.60 ha
And here are the various buildings that are placed on the map:
– BGA
– BGA driving silos
– Cow yard
– Chicken
– Petrol stations
– Workshops
– Pig farming
– Food silo with pig feed
– Court silo
– Sheep
– Horses
– BGA Libra
– Lumper
– Sales stations
– GREIDE AG
– Bale sale
– Lila baking production and sale
– Raiffeisen
– Northern sugar
– Harbor
– Stralsund brewery
– Eggs Putthoff
– Water filling stations (hydrants)
– Production
– Dairy
– Grain mill
– sawmill
– Old spinning
– Seed production
V1.0.0.1
– Between field 3 and 8 during access stood trees and bushes as well as street limitation posts
– Field 49 adapted, more space to the record path towards Kuhhof
– Trees on field 33, field 47, field 29, field 25 removed
– Technical courtyard had tipcolision, it can now be tilted on the inside
– Harried up on the Technikhof flickered
– Driving silos at the BGA were faulty
– Trees of the forest exchanged at the BGA, now there are firs and spruces
– Collision of the crane revised at the harbor, you can now drive underneath
– trucks at Raifeisen had no collision
– Collision of the Silo adapted to the technical courtyard, Buggen no longer pile through the walls
– The starting vehicles were somewhat adjusted
– Fixed shadow problems on the map
– A football field was placed, at the school on land “54”
– Czech translation added, thanks to Pérák
– The helpers now work on field 9, 24, 25 and field 29
– Completion of the scuffing pit in the cow yard now grasps 170,000 liters instead of 70,000 liters
– The scale at GREISE AG did not work
– A supermarket was placed where the brewery’s beer varieties can also be sold
– Bee pendants were replaced (without function. Only decoration)
– license plates of the vehicles and the AI revised
– All placeable buildings have now received their own icon
– exchanged various houses (village near the pasture)