NF Marsch 4fach Map v1.1.0.1

FS25 Mods |
NF Marsch 4fach Map v1.1.0.1

NF Marsch 4fach Map v1.1.0.1

Version 1.1.0.1
– Soil improvement, weights, bales, big bags, etc., no longer constantly sink into the ground.
– Spawn point for vehicles in the shop area raised.
– Twitch subscriber board in the shop area no longer identical.
– Collision added for the fence at the hardware store/bank.
– Collision added for fence elements and railway tracks.
– Collision added for the railway bridge.
– Collision added for the garage at the vehicle dealership.
– Collision added for a building section at the grain trade.
– Bush near the power pole on field 48 removed (savegame-related).
– Fixed pedestrians at the train station.
– Teleport point for land plot 94 moved.
– Teleport point for land plot 177 moved.
– Adjusted collision for the Aldi and Lidl supermarkets.
– Removed a flickering bush at the cattle farm.
– Fixed the New Holland building at the vehicle dealership.
– Fixed collision for the dairy fence.
– Adjusted shopping location at the train station.
– Moved a lamp on the stadium stand.
– Removed bushes/grass from the stadium stand and adjusted gutters.
– Replaced the old LS22 logo on the PDA map with LS25.
– Rotated the lamp at the carport of house 31 and slightly moved the carport.
– Added crosswalks at the southern gas station and campground.
– Straightened a slanted flower at the vehicle shop.
– Added NF Marsh logo to almost all bus stops.
– Added a tank to the greenhouses at the nursery and changed the door.
– Removed grass from the house opposite the stadium.
– Fixed a trash bin in a flowerbed and a floating flower box at Lidl.
– Removed grass and fence from the carport at the apartment building.
– Added collision to some grills.
– Moved the doormat in front of house 19.
– Adjusted the curb at house 18 for the driveway.
– Fixed windowsills at houses 14 and 3.
– Fixed floating chairs at house 5.
– Moved the fire hose at the village gas station away from the logo.
– Moved a trash bin out of the wall at the village gas station.
– Fixed a floating parking line at the bank.
– Moved a water bucket out of a trash bin at the southern gas station.
– Adjusted the floating lamp at the carport of house 54.
– Slightly adjusted collision at house 54.
– Added collision to the train building.
– The train now disappears slightly later into the hall, allowing more time for the barriers.
– Added ground collision to the dike train building.
– Adjusted the ground height at the harbor.
– Fixed a floating antenna at house 35.
– Fixed faulty collision for a lamp at Raiffeisen.
– Adjusted the dike crossing to fields 83/84 for the version without ditches.
– Added manure purchase at the animal dealer.
– Straw and other items can now be sold at the power plant.
– Removed the vehicle shop from the purchasable area 100.
– Moved floating manhole covers at house 5.
– Removed invisible collision between the hardware store and Edeka.
– Moved two birch trees further away from the field at the cattle farm.
– Removed the “Riverband Springs” sign at the train station.
– Moved the teleport point for land plot 142.
– Fixed an inconvenient bench at the apartment building.
– Fixed collision for the sidewalk at the bus stop.
– Added collision to the school annex building.
– Fixed a broken grill at house 43.
– Made the future Futter XL area purchasable as in LS22 and cleared it of bushes/weeds.
– Added collision to the cargo box at the train station.
– Removed the pallet jack from the Raiffeisen building.
– Added collision to the wind turbine stairs.
– Slightly raised wood spawn points for transport missions.
– Flax is now displayed in the price overview.
– Moved a floating fir tree near field 7.
– Moved a lamp at the bus stop near the farm out of the salt bin.
– Fixed floating stickers on the curve sign at BGA South.
– Cleared the sidewalk near field 19 of bushes and excess grass.
– Patched a hole in BGA North.
– Moved a floating tree above field 56.
– Moved bales out of the wall at the nursery sales building.
– Moved a floating tree near the farmhouse.
– Moved four floating lamps at the dike train building.
– Moved a tree and doormat at plot 38.
– Moved road posts between fields 11 and 12 away from the road.
– Moved road posts near field 48 away from the guardrail.
– Lowered the tugboat slightly into the water at the harbor.
– Added collision to the picnic benches.
– Moved trees near BGA South, field 60, and field 55.
– Added collision to the silos at the grain company.
– Fixed floating road markings in the village.
– Moved a sunken bench on the dike.
– Moved lamps at the construction site for the flour factory.
– Set the goat milk pallet to 5000L.
– Added purchase options for herbicides, liquid fertilizer, and silage additives at the train station.
– Fixed textures when placing buildings.
– Added map edge collision in the south and west.
– Added collision to the carport at house 9.
– Added collision to additional decorative objects.
– Fixed floating NPCs at the harbor and collision for some boats.
– Legume straw can now be sold at the harbor.
– Flax is now displayed in the price menu (Fed Mods Pack update).
– Added curtains to two windows at house 53.
– Moved lamps out of Raiffeisen.
– Brick pallets can now be purchased at the hardware store.
– Adjusted purchase prices at the train station and Raiffeisen.
– Adjusted diesel sale prices.
– Herbicides and liquid fertilizer can no longer be sold at the gas station.
– Lowered a manhole cover at BGA South.
– Moved a lamp out of the tank at the power plant.
– Cleaned up the campground.
– Moved some trees between fields 50 and 52.
– Added new lime texture by JMZ.
– Added collision to the riding arena.
– Reduced hemp swath quantity and price.
– Reduced hemp price.
– Added collision to some electrical boxes.
– Fixed floating parking markings at the dike train building.
– Increased land prices by about 10%.
– Moved Grandpa Walter slightly.
– Moved a tree away from field 8.
– Optimized the road system for the version with ditches.
– Added collision to the seating area at the dealer.
– Removed a bush near field 52.
– Changed the canister to a static object.
– Moved bales at the nursery.

**Features:**
– **New Crops:** Rye, spelt, triticale, spring wheat, spring barley, hemp, flaxseed, field beans, field peas, and alfalfa.
– **5 New Bale Types:** Hemp swath, flax swath, alfalfa hay, fresh alfalfa, and legume straw.
– Typical North Frisian lowland landscape extensively reworked and redesigned.
– **89 Fields** with a total of approximately 1,159 hectares of farmland.
– Approximately 146 hectares of forest area.
– Approximately 64 hectares of purchasable dike areas.
– **3 Collectibles:** Gold coins, Shelly shoes, and pallets.
– Animals can be fed with multifruits.
– Horses have significantly increased value.
– Sand, soil, and gravel for digging.
– Train as a sales point.
– Approximately 15 different sales stations.
– **3 Gas Stations** (one with diesel and methane purchase).
– Large playground project in the park.
– Large stadium with football functionality.
– **2 Biogas Plants (BGAs).**
– **2 Stations** for bulk goods purchase.
– Hardware store for purchasing construction material pallets.
– Many purchasable areas for farms and/or productions.
– Extensive road network.
– Over 40 paintable ground textures.
– Many grasses, bushes, and flowers for self-placement/painting.
– Shop decorative vehicles (caution on servers and multiplayer).
– Grain converter to change spring wheat and spring barley into regular wheat and barley.
– Animal dealer with purchase options for slurry and manure.
– Wind turbine areas can be purchased and replaced with electricity-producing wind turbines.
– Empty pallets, bark mulch, OSB, and chipboard pallets.
– House residents and supporters all up to date.



Author: FedAction
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