Papenburger Map 4K v2.2
2.2.0 Changelog
– Area behind house at the intersection leveled
– Parked cars placed more or less correctly
– Colis placed in paved driveways.
– Gaps in the sidewalks fixed in some places.
– “Invalid Case” errors removed.
– Grass removed from sidewalks in some places.
– Collis placed by some houses
– Floating trees removed/fixed
– Mission spawn and hotspots installed.
It is a 4-fold map:
– It has 105 fields with a total of 1042.9 hectares
– 44855 trees
– Several sales outlets and productions. (If something is missing, let me know)
– Attention!! There is traffic but be careful at the big intersection, they only drive straight ahead. Be careful until I have installed new, functioning traffic lights or deactivate traffic.
– There is a small starting yard with a few machines. Only the bare essentials for now! There will be a proper yard in a future update.
– The decoration is not yet complete. Coming in the next updates
Known problems:
It can happen that the course generator puts a few jagged edges in the courses at the edge of the field. But it works.
Implements get stuck in the ground right often. Had this problem in multiple fields
can you move the trees a long the road that goes from yard to farmers market..the AI hits these trees when coming out of the yard or from the fields..too close to road.
this is a map full of bugs. dont bother with it .