Papenburger V2 4K v2.2.9.0
I hereby present to you the Papenburg Card v2 4K
- This is a 4X map
- It has 105 fields with a total of 1042.9 hectares
- 44855 trees
Several sales and productions. (There may be something missing, so let me know)
Attention!! There is traffic but be careful at the big intersection, they only go straight. While waiting to install new working lights, use caution or disable traffic. There is a small starting yard with a few machines.
First of all, only the bare essentials! There will be a real courtyard in a future update.
Known Issues: There are some invalid case warnings on the Dediserver.
V2.2.9.0
– Slightly adjusted farmland/fields (all can now be bought and sold) Tested!!! Hopefully ……
– Signs moved at the sawmill.
– More decorative bushes (not finished yet).
– Music tracks have only half the volume.
– The tin can factory lantern and delineator have been moved.
– repainted under 107 missing green stripes.
– Changed boot configuration
(You have finished ordering 4 more fields!! Field 1 wheat, field 2 barley, field 3 corn, field 4 grass, field 5 rapeseed, field 10 grass, field 69 grass, Corn field 55)
– Pöttinger Boss replaced by a Fendt Tigo 75X.
– Cow pasture removed and replaced by a stable with a feeding robot.
– Agricultural field or division of agricultural land modified, agricultural zone with meadow now separated from field 1 and field 69 (see photo) agricultural zone now agricultural land 135
– Tire tracks added for wheat, barley, corn, millet, oats, rapeseed and soybeans (ignore warning for corn)
– Better chalk texture and distance…you are no longer blind
– Not necessarily a new game required. But recommended.
Otherwise:
– Delete lod.type.cache and nmap.cache so that what I changed is updated. Your paint (aspalt etc.) needs to be renewed.
If you don’t mind what’s currently growing on your fields: delete DensityMap_ground.gdm, DensityMap_groundFoliage.gdm and DensityMap_fruits.gdm from the backup. Then they are reloaded from the card. Then the changes are applied. Your pulled grass, etc. must be repainted.
If you are playing with a standard farm in the farmland.xml save, insert <farmland id=”135″ farmId=”1″/> below via farmland255!!!!