Terrain Height Adjuster v1.0.0.2
✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.
Supported Surfaces:
🌱 Grass – moderate traction, low chance of slipping.
🌧 Mud – low traction, high chance of getting stuck after rain.
🛣 Asphalt – maximum traction, no slipping.
How It Works:
In the rain, wheel friction decreases, resistance increases, and ruts become deeper.
On soft ground, vehicles may slip and get stuck.
On asphalt, vehicles remain stable in any weather.
V1.0.0.2
- Changes and Features Added:
- Realistic Physics Mechanics:
- Added gravity and inertia calculations to simulate weight and resistance.
- Implemented slope adjustments for movement dynamics (slowing on uphill and speeding on downhill).
- Incorporated load-based handling adjustments, affecting turning radius based on cargo weight.
- Enhanced Surface Interaction:
- Introduced detailed friction and slip probabilities for various surfaces:
- Plowed Fields: Reduced friction and increased slip chances up to 80%.
- Cultivated Fields: Adjusted slip chances to 60%.
- Default Surfaces: Reduced slip chances to 20%.
- Added friction dynamics for dirt roads:
- Dry weather: Reduced friction by 10%.
- Rainy weather: Reduced friction by 30%.
- Introduced adjustments for natural cover surfaces:
- Dry weather: Reduced friction by 20%.
- Rainy weather: Reduced friction by 40%.
- Improved Slip and Stuck Mechanics:
- Replaced complete stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels.