FS25 Universal Autoload v0.3.2.6
This feature automatically updates the default base game trailers and applies the changes to all new or existing trailers on your farm. Refer to the included read-me file for detailed instructions on customizing your own mod trailers or pallets. Enjoy seamless integration and enhanced functionality. Official Github: https://github.com/loki79uk/FS25_UniversalAutoload
Changelog:
v0.3.2.6
- This was a test for adding a global “Mod Settings” menu and I thought I had commented it out before release.
v0.3.2.5
- This only prevents the error, but still doesn’t actually detect the loading area because the tension belts are in a vertical plane.
- There is also something really weird going on with a delay when switching to this platform for the first time.
- I’ve added some timestamps to help debug, but it seems to happen between onLoad and doUpdate.
v0.3.2.3
- Changed default for loadingFilter from true to false
- Should make this setting save properly now
v0.3.2.2
Added a button to save the autoload configuration without purchase.
- Now you can save settings (to local file in SP, or to the server settings file in MP) with a button from the shop settings menu.
- At the moment all previous methods to save configs are still active (buy/lease/workshop) – I’m open to suggestions of if we should keep all of these methods, or remove some. Maybe it could even be a global setting of how the local settings are saved?
Hopefully I didn’t break anything this time…
v0.3.1.0
Autoload can now be Enabled/Disabled.
- “Enable/Disable Autoload” button in the shop now actually works
- Added new console command ‘ualResetConfigurations’ (experimental feature)
- Create a default configurations file if no mod settings file exists yet (useful for new users)
- Clear all load areas from config file before updating with a new one
NOTES:
– Disabled trailers should work just like they would without UAL installed. You can enable it again by going into the shop or workshop like changing any other UAL feature/setting. (I’m now waiting for all the bugs where people tell me that autoload is not working… lol)
– Use the new console command with CAUTION – it will erase all of your existing configurations and replace the whole file with defaults. It will not preserve any that are missing, especially already configured mods since they obviously won’t be in the defaults. This was added for troubleshooting, not intended for use when everything is working. Maybe useful to reset broken settings files on servers (UNTESTED).
– There was a bug when updating a config with fewer areas, the old ones would still exist in the config. Now we remove all previous areas before saving, but the downside is that there is now a higher risk of corrupting configs with no load areas (i.e. if something goes wrong during saving).
v0.3.0.3
Improved ualAddLogs console command.
- Added more log types to the ualAddLogs console command
- Improved log loading where previously it would skip some places
v0.3.0.2
Fixed LEASE button.
- It turns out that I am not qualified to use copy-paste…
v0.3.0.0
IMPROVED MP SYNC. There is quite a high probability that something is broken now – please report any issues.
- Big change to the order of events when vehicles are loaded
- New configurations are written to settings (or sent to the server in MP) when clicking “YES” on the buy/lease/edit dialog
- Hopefully this means that the server now gets the settings before creating the vehicle
I have tested on my own server and seems to work fine, but I don’t know how much of the vehicle creation network stuff is synchronous/asynchronous so there is a good chance it may not work sometimes.
v0.2.2.4
Menu button is working again!
v0.2.2.3
Controller “BACK” button should now work for Autoload menu.
- Any set input for “MENU_BACK” should now work to exit the menu
- Removed test global menu again
v0.2.2.2
Added more console commands.
- ualAddBales
- ualAddLogs (only TRANSPORT LOGS for now)
- ualClearLoadedObjects
v0.2.2.1
Added some more things to the menu:
- Fixed “Open Menu” button moving around
- Removed OK button and renamed back button as “Close”
- Enable/Disable autoload still does not do anything (apart from hide the menu)
- New menu items should be self explanitory (NOT FULLY TESTED!)
v0.2.2.0
Added some actual MENU functionality!!
New menu should work for all items:
- Set bale/log/box/curtain trailer types
- Horizontal Loading
- Side Manual Loading Triggers (“Enable side loading”)
- Rear Manual Loading Triggers (“Enable rear loading”)
- Front/Rear Unloading
NOTE:
- Enable/Disable Autoload doesn’t actually disable anything yet
- Manual loading ONLY works with forklift (not with super strength)
- Added warning about renaming bad config names from earlier versions
v0.2.1.4
No feature changes.
- Fixed an issue where the menu button was not shown in the correct place when changing between different vehicles
v0.2.1.3
- One line change to prevent error on detecting bales
- Have also put some more bales in my main test savegame
v0.2.1.1
- Now should clean the xml path for mods and dlcs when saved in the settings xml
- Mod can still read full paths from old settings
- New paths will be replaced with the shortened version
v0.2.1.0
Added template for shop configuration menu.
- Added an empty menu (it doesn’t actually do anything)
- Menu close and accept buttons work, but only when clicking (not with keys)
- Added a load of language stuff – don’t translate yet as things may change or not be needed
- Partial fix for #112 Removed debugging text apart from when debugging mode is active
- Fix for #120 Similar to fix for selling logs, we just listen for any logs that are cut
NOTES:
- If you can get the items working on the menu for me I will send money for beer.
v0.2.0.1
Should fix #113 / #115
- Sold wood was not detected as leaving the trigger, so now we look for anything that is deleted and check if it was loaded
NOTE: A reminder to remove any previous settings for log trailers (or bale trailers) from your mod settings file if you had previously bought and configured them before v0.2.0.0
v0.2.0.0
Finally Added LOGS!!
- Log loading is now working (without any collision detection)
- A “log factor” allows for logs to take up less space than if the bounding boxes were stacked
- Also added a speed check to help avoid #108
Don’t expect ALL log trailers to work properly – it should be added for those in WOODTRANSPORT and FORESTRYFORWARDERS categories. I guess some of those shouldn’t actually have it. As before with curtain and bale trailers, you should remove any entries from the settings file if you have configured them previously.
You will also have to RESIZE the box yourself. Log trailers are mostly air with no flat surfaces, so it is difficult to find the loading space programatically.
v0.1.0.1
Another title for the scraping sites to remove.
- Added margin around triggers to prevent detection of items outside the defined volume
- Fixed a bug that prevented loading other items when the biggest one didn’t fit
- Now restraps tension belts after partial unloading
NOTE: this should fix some of the “item can’t be loaded” bugs, but there is a chance of the telefragging pallets type of bug coming back.. Those two bugs are in opposition to each other!
v0.1.0.0
Bumped the version up to v0.1.0.0
- Automatically identify bale and curtain trailers
- Added a message to the readme to see if the third-party mod sites actually read anything they scrape before they post it.
NOTE: Your local settings will still override anything automatic, so use the the new detection of bale and curtain trailers the easiest thing is to remove your mod settings file and buy them all again (as you did when you started). OR otherwise you can edit the settings file to remove those trailers that you want to be reconfigured.
v0.0.0.18
Trying to confuse the scraping sites by multiple releases every-day
- Always load longest items first – see bug #43
- Clean up key-binding conflict warning messages
Key binding conflict messages should now only appear once per game and look like, e.g.:
UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL
*** Please re-bind one of these actions to prevent this message ***
v0.0.0.17
I remebered to update the version in moddesc this time..
- Some extra validation to prevent #99
- Fix for bug #72 – Don’t stack sapling pallets
v0.0.0.16
Fix for #94.
The issue here was a key binding conflict of “UAL unload” with “Crab Steering (All)” – both using shift-I.
I have made a compromise where UAL overrides the other bindings if they are either one of ‘TOGGLE_TIPSIDE’ or ‘CRABSTEERING_ALLWHEEL’. This seems reasonable, since we want to use our own tip-side command and you can still change the crab steering using toggle (ctrl-Y). If you change your key bindings so they don’t conflict, then nothing gets overridden anyway.
Note: you will get some log entries like:
- UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL - UAL – key binding for SELECT_ALL_MATERIALS failed to register
conflicting action is: TOGGLE_CRABSTEERING
This is to help with debugging any unforseen issues and I’ll remove it once it seems to be working.
v0.0.0.15
It has been 2 days – so it must be time for a new release!
- Added other train carriages (see bug #84 )
- Handle configs and configSets (see bugs #21, #55)
- Some refactoring and extra debugging to help identify what is going on with the loading bugs
NOTE: if you already own the International CV Series truck, you will probably have to re-configure it in the shop or workshop. BUT at least now it will recognise the different size options for the cab.
v0.0.0.14
- Updated most of the language PRs
- Set horizontal loading default key to INSERT
- Added new messages for “trailer full” vs “item too big”
- Logic change when loading that should prevent bugs like #53
- Set moddesc version back to 92 because I am bored of answering bugs about the game not loading for people who have not updated yet.
v0.0.0.13
Actually fixed the loading bugs.. (MAYBE..)
- Removed references to “partially” unloaded for now
- The real fix was to treat loading the same way as bale collection mode – since that does not rely on collision detection, which is currently not active
v0.0.0.12
- NOT FIXED – don’t use this one – see #66
v0.0.0.11
Hopefully fixes #63.
- Removed train carriages for now so the missing load area messages will not be shown for those
- Prevented two errors reported by PARADOX070 when restarting after the settings file is removed
v0.0.0.10
Mostly UNTESTED lunch time release. (I checked that it loaded into the game, but please test changes for me if you are able to)
- Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file
- Shortened strings for bug #51
- Most recent configuration now restored when re-entering the shop
- Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased or changed
- Add “area full” flags for each loading area – related to e.g. bugs #9 and #60
- Only display warning messages for players who are in the current vehicle – see #59
- Display simple addExtraPrintText with loaded count for debugging in MP (will add more features over time)
v0.0.0.9
- Left some debugging prints in the last version by mistake!
v0.0.0.8
PALLET AND BALE POSITIONS NOW UPDATING IN MULTIPLAYER.
- Finally got the pallet/bale positions to update in MP
- Load/Unload button correctly updates in MP
- Vehicle settings are now saved when leasing (as well as when buying)
v0.0.0.7
- TEMPORARY fix for issue with loading on most vehicles
- I realise now that the current issue is because loading triggers cannot be resized
- I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
- Newly purchased ones will likely still have issues
I know what I need to do, but I won’t have time until tomorrow.
v0.0.0.6
- Added some checks to prevent #26
- I think that #26 was caused by missing settings, so should not happen anymore
- I will add further validation of settings before applying them in a future update
v0.0.0.5
Some BIG changes to Multiplayer.
Good things:
- The vehicle settings are now written to the server for vehicles bought in the shop or edited in the workshop by clients
- FOR NOW this happens for ALL clients, so it will keep overwriting the default settings every time you change it
- The existing vehicles will not update until the next restart of the game/server
- Added a lot more debugging to help diagnose the main issues at the moment
Bad things:
- There was a LOT of refactoring, so there are likely to be new bugs now
- Detecting pallets on the server is still very unreliable (see #15). It seems totally broken, but you CAN get them to work by moving the pallets around and toggling the loading filters/settings to encourage an update. I WILL WORK ON THIS!!
v0.0.0.4
- Fix: Improved functionality for loading round bales.
v0.0.0.3
Prevent loading when full.
- Fix for a bug when pressing the “start loading” key more than once on a full trailer, where trailer could be loaded again even though full (with pallets telefragging others)
Description:
FIRST PUBLIC RELEASE. Most things that I’ve tried are working so far BUT there are likely to be many bugs. Please test and leave any bug reports or feedback.
This modification automatically updates the base game trailers, applying changes to both new and existing trailers on your farm. For guidance on incorporating this feature into custom mod trailers or pallets, refer to the included read-me file.
Important Notes:
- If the feature isn’t working, try remapping Ctrl+U to switch sides, which resolved issues for some users.
- Autoload functionality will not apply to items you already own in-game. You’ll need to sell and repurchase trailers to enable it.
- Starting a new save game allowed successful loading of seed pallets directly from the dealer.
Summary:
– Single player is working as it should for BALES, PALLETS and BIG-BAGS
– Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
– Any new vehicles will get autoload after purchasing in the shop (see below)
– Any valid vehicles in a savegame will load settings if available
New Features:
– All pallets, big-bags and bales supported by default
– Automatic detection of trailer loading zones (in shop)
– UI to adjust size of loading zone in shop before purchase
– No external configuration files required!!
To Configure Loading Zones:
– Use middle mouse click in the shop to activate editing
– Right click drag to move individual faces
– ALT-right click drag to move opposing faces (use this for width)
– SHIFT-right click drag to move the whole zone
– CTRL with any of the above for fine control
– SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
– Configuration can be edited in mod settings XML (if you know what you are doing)
Planned Features:
– Menu for global settings (in shop)
– Set vehicle options in the shop before purchase
– Reconfigure vehicles in the workshop
– Bale collection mode
– Log trailers (can be configured, but do not load anything yet)
– Multiplayer synchronisation of settings
– Show debugging display in multiplayer
– Custom key bindings
Special Features for ‘KRONE Trailer Profi Liner’
– Load/Unload is only available on the side the curtain is open
– Rear loading directly from forklift
– The rear door and curtain can be opened and closed by a player on foot
Configured for the following container types:
– BigBags
– BigBag Pallets
– Euro Pallets
– IBC Liquid Tanks
– Square Bales
– Potato Boxes (requires mod: Seed Potato Pack)
Configured for the following trailers:
– Brantner DD 24073/2 XXL (bale trailer)
– Bremer Transportwagen TP 500 S
– BÖCKMANN MH-AL 4320/35
– BÖCKMANN KK 3018/27 H
– Demco Steel Drop Deck
– Farmtech DPW 1800 (standard)
– Fliegl DTS 5.9
– KRONE Trailer Profi Liner
– Kröger PWO 24
– LODE KING Renown Drop Deck
– Welger DK 115 (bale trailer)
– Salek ANS-1900 (bale trailer)
Configured for the following vehicles:
– Lizard Pickup 1986
– Lizard Pickup 2017
– Mahindra Retriever
– JohnDeer XUV865M
– Kubota RTV-XG850
– Kubota RTV-X1140
– Antonio Carraro Tigrecar 3200
– Train (vehicle carriage)
Configured for the following Platinum DLC vehicles:
– Train (planks, flatBed & timber carriages)
– Volvo SM 462
– Pfanzelt P13 4272
– Schwarzmüller Timber Trailer
– Schwarzmüller Timber Trailer Semi
– Schwarzmüller Low Loader
Known Issues:
– Existing trailers on a savegame will not get autoload added (until restart with valid settings)
– Editing/customising a vehicle in the workshop has no effect on the real vehicle
– Object positions slow to update in multiplayer
– Trigger detection of objects is poor in multiplayer (it helps to move them)
– No saving of vehicle configurations when saving multiplayer games
How to Use:
– Buy a new Farmtech DPW 1800, which will come with autoload features.
– Drive next to the pallets you want to pick up, and push “T” to select Euro Pallets.
– Push shift + R to autoload, before moving, use “L” for straps.
– At the selling point, push “L” again to unstrap, and it should auto-sell.
it not working
I remapped to Ctrl+U and it worked so switch sides
Works but with minor deviations. Tree saplings stack and got through the roof of the Krone trailer. And I do not seem to be able to switch unloading side. And the curtain do not need to be open when load/unload.
Solo or local MP are OK. It just doesn’t work on a dedicated server. It doesn’t want to load and doesn’t recognize any loading.
Same problem here tested singleplayer worked, put it on the dedicated server and wont pickup pallets.
I wasnt able to load furniture to KRONE Trailer Profi Liner from my self built Furniture Factory.
* Tried as trailer both opened and closed from the all sides as well as with and without tension belts.
* Manually loaded the furniture to test if i can unload elsewhere and it also fails in all cases.
* Couldnt change container or material type either.
Works in SP.
Does not work in MP (p2p).
i cant get it to work in SP mode sadly
I don’t understand how to use it at all. What is the area in the store for? Is that the area where they will be loading the pallets? Or is it the unloading area? How do I load the pallets into the krone trailer? Do I just back up to the pallets from either side and hit shift+R?
It is working for me. (this is how I did it)
1) buy a new Farmtech DPW 1800 it will come with autoload features.
2) drive next to pallets you want to pick up, push “T” to select Euro Pallets
3) push shift + R to autoload, before moving use “L” for straps (straps may be automatic)
4) at sell point push “L” again to unstrap and it should auto sell.
Good Luck 2 you.
Thanks so much loki79uk you are da man!
Doesn’t seem to work on semi trailers. Seems like it would when in the shop and adjusting load zones but cant get lumber from the sawmill to load on anything except bale trailers? Anyone else?
Can add support for loading timber, which is not recognized at the moment.
I’m having trouble with the latest version of the Universal Autoload mod. The previous version was a little weird on a DS, which was stated as a known bug, so no big deal. But this new version is making it so I can’t even get into the server. From what I’ve seen, it seems like it’s clashing with another mod. Enhanced Vehicle seems to not get along with this new version. I can load into the server if I have one selected and not the other. I’d love to be able to provide the log files so someone who really knows what they’re looking at can say for sure or at least have a better idea of what’s going on.
Thanks 200 hour savegame got deleted. Nice man.
it still wont work for logs
on peut toujours pas charger le bois.
My wife and I installed it and it works great in SP but when you trying to play MP together it gives here the error that she cant join my game. really like the mod hopefully there will be a fix soon
will this be showing up in the download content section in game anytime soon?
Now just autoload for tree trunks then I’ll be happy
240cm straw bales do not load properly on the lodeking drop deck trailer that came with the base game. if any bale is next to the trailer and does not get loaded somehow the straps will strap it to the side of the trailer. it also will not load all bales onto the trailer. i had 25 bales right next to the trailer so close that when 6 of them did not load on they were strapped to the side of the trailer.
I stupidly updated mod from 0,18 to this newest one and it does not work anymore
not working , just “updated” from 0.18 to this newest FYI – it sayz nothing to load when push T button
thanks for opening all versions, 0.18 works like a charm while newest one does not….. dont know why and dont care since the old one works :))
Downloaded latest version (mac user) and all the keystrokes work but when using DPW 1800 trailer it can’t seem to load them onto the trailer. It loads them to the hitch and then glitches out and doesn’t end up loading pallets.
ok , installed new version, not working – restarted game – used shift F12 and it started work, so thx and thx :)) FINALLY !!!!!!
Trying to get more than 3 logs on the Pitts Trailer Lt40-tjh , any clue how how to increase the load size on the loggin trailer
hi i have a problem with picking up stuff of the ground. it just doesnt work. the loader wont detect anything that is on the ground. if i lift the pallet or log an inch of the ground it will be detected and able to pick up.
any help plz
Please perform automatic loading for wood as well, because it doesn’t work!
I am having the issue of when loading things it goes under the trailer and not on top of it. Could you update this please!
How can I change the size of the “cube” that appears every time a trailer is displayed in the purchase menu so that I can enlarge it?
Just wanted to drop in and say thank you for your hard work. Even though it is a work in progress, this is an excellent mod. I appreciate you taking all of the input from the community on your development of the mod. It has been great so far. Thanks again. Gizmo Q.
la ultimu update cand incarci paleti pe remorca la toate face la fel se supra pun paleti la incarcare adica se baga paleti unu in altu si te arunca in aer cu tot cu remorca si la voi face asa sau numa la mine !!!
In the last update, when you load pallets onto the trailer, they all do the same thing, they stack pallets when loading, meaning they stack pallets on top of each other and blow you up with the trailer, does it do that to you or only to me !!!
Mines not working it says I need to press left shift and R R and nothing is happening. I restarted after installing the mod and still nothing thanks in advance for any